201 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			201 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| ## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting.
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| 
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| 
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| [general]
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| 
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| # Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0
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| ; mode = normal
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| 
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| # Accepts only non-negative values.
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| ; framerate = 60
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| 
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| # 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
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| # new as of 0.6.0 autosens of low values (dynamic range)
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| # 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0
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| ; autosens = 1
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| ; overshoot = 20
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| 
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| # Manual sensitivity in %. If autosens is enabled, this will only be the initial value.
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| # 200 means double height. Accepts only non-negative values.
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| ; sensitivity = 100
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| 
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| # The number of bars (0-200). 0 sets it to auto (fill up console).
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| # Bars' width and space between bars in number of characters.
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| ; bars = 0
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| ; bar_width = 2
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| ; bar_spacing = 1
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| # bar_height is only used for output in "noritake" format
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| ; bar_height = 32
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| 
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| # For SDL width and space between bars is in pixels, defaults are:
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| ; bar_width = 20
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| ; bar_spacing = 5
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| 
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| 
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| # Lower and higher cutoff frequencies for lowest and highest bars
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| # the bandwidth of the visualizer.
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| # Note: there is a minimum total bandwidth of 43Mhz x number of bars.
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| # Cava will automatically increase the higher cutoff if a too low band is specified.
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| ; lower_cutoff_freq = 50
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| ; higher_cutoff_freq = 10000
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| 
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| 
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| # Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and
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| # only check for input once per second. Cava will wake up once input is detected. 0 = disable.
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| ; sleep_timer = 0
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| 
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| 
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| [input]
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| 
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| # Audio capturing method. Possible methods are: 'pulse', 'alsa', 'fifo', 'sndio' or 'shmem'
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| # Defaults to 'pulse', 'alsa' or 'fifo', in that order, dependent on what support cava was built with.
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| #
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| # All input methods uses the same config variable 'source'
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| # to define where it should get the audio.
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| #
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| # For pulseaudio 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
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| # (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
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| #
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| # For alsa 'source' will be the capture device.
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| # For fifo 'source' will be the path to fifo-file.
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| # For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address
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| ; method = pulse
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| ; source = auto
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| 
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| ; method = alsa
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| ; source = hw:Loopback,1
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| 
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| ; method = fifo
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| ; source = /tmp/mpd.fifo
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| ; sample_rate = 44100
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| ; sample_bits = 16
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| 
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| ; method = shmem
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| ; source = /squeezelite-AA:BB:CC:DD:EE:FF
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| 
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| ; method = portaudio
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| ; source = auto
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| 
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| 
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| [output]
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| 
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| # Output method. Can be 'ncurses', 'noncurses', 'raw', 'noritake' or 'sdl'.
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| # 'noncurses' uses a custom framebuffer technique and prints only changes
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| # from frame to frame in the terminal. 'ncurses' is default if supported.
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| #
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| # 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data
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| # stream of the bar heights that can be used to send to other applications.
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| # 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
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| #
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| # 'noritake' outputs a bitmap in the format expected by a Noritake VFD display
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| #  in graphic mode. It only support the 3000 series graphical VFDs for now.
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| #
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| # 'sdl' uses the Simple DirectMedia Layer to render in a graphical context.
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| ; method = ncurses
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| 
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| # Visual channels. Can be 'stereo' or 'mono'.
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| # 'stereo' mirrors both channels with low frequencies in center.
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| # 'mono' outputs left to right lowest to highest frequencies.
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| # 'mono_option' set mono to either take input from 'left', 'right' or 'average'.
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| # set 'reverse' to 1 to display frequencies the other way around.
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| ; channels = stereo
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| ; mono_option = average
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| ; reverse = 0
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| 
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| # Raw output target. A fifo will be created if target does not exist.
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| ; raw_target = /dev/stdout
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| 
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| # Raw data format. Can be 'binary' or 'ascii'.
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| ; data_format = binary
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| 
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| # Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
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| ; bit_format = 16bit
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| 
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| # Ascii max value. In 'ascii' mode range will run from 0 to value specified here
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| ; ascii_max_range = 1000
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| 
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| # Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
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| # Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
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| ; bar_delimiter = 59
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| ; frame_delimiter = 10
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| 
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| # sdl window size and position. -1,-1 is centered.
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| ; sdl_width = 1000
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| ; sdl_height = 500
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| ; sdl_x = -1
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| ; sdl_y= -1
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| 
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| [color]
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| 
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| # Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
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| # Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires
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| # ncurses output method and a terminal that can change color definitions such as Gnome-terminal or rxvt.
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| # if supported, ncurses mode will be forced on if user defined colors are used.
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| # default is to keep current terminal color
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| ; background = default
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| ; foreground = default
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| 
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| # SDL only support hex code colors, these are the default:
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| ; background = '#111111'
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| ; foreground = '#33cccc'
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| 
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| 
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| # Gradient mode, only hex defined colors (and thereby ncurses mode) are supported,
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| # background must also be defined in hex  or remain commented out. 1 = on, 0 = off.
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| # You can define as many as 8 different colors. They range from bottom to top of screen
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|  gradient = 1
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|  gradient_count = 6
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|  gradient_color_6 = '#DD868C'
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|  gradient_color_5 = '#E4A2A8'
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|  gradient_color_4 = '#E7B0B6'
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|  gradient_color_3 = '#EABEC3'
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|  gradient_color_2 = '#F0CED2'
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|  gradient_color_1 = '#F5DDE0'
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| 
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| ; gradient_color_1 = '#D5CADE'
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| ; gradient_color_2 = '#DCC7CC'
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| ; gradient_color_3 = '#E8C4AE'
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| ; gradient_color_4 = '#F1C096'
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| ; gradient_color_5 = '#F6BE89'
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| ; gradient_color_6 = '#FDBC78'
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| 
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| [smoothing]
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| 
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| # Percentage value for integral smoothing. Takes values from 0 - 100.
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| # Higher values means smoother, but less precise. 0 to disable.
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| # DEPRECATED as of 0.8.0, use noise_reduction instead
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| ; integral = 77
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| 
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| # Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
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| ; monstercat = 0
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| ; waves = 0
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| 
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| # Set gravity percentage for "drop off". Higher values means bars will drop faster.
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| # Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off".
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| # DEPRECATED as of 0.8.0, use noise_reduction instead
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| ; gravity = 100
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| 
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| 
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| # In bar height, bars that would have been lower that this will not be drawn.
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| # DEPRECATED as of 0.8.0
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| ; ignore = 0
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| 
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| # Noise reduction, float 0 - 1. default 0.77
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| # the raw visualization is very noisy, this factor adjusts the integral and gravity filters to keep the signal smooth
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| # 1 will be very slow and smooth, 0 will be fast but noisy.
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|  noise_reduction = 0.77
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| 
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| 
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| [eq]
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| 
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| # This one is tricky. You can have as much keys as you want.
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| # Remember to uncomment more then one key! More keys = more precision.
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| # Look at readme.md on github for further explanations and examples.
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| # DEPRECATED as of 0.8.0 can be brought back by popular request, open issue at:
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| # https://github.com/karlstav/cava
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| ; 1 = 1 # bass
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| ; 2 = 1
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| ; 3 = 1 # midtone
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| ; 4 = 1
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| ; 5 = 1 # treble
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